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Interactive Environment &amp; AutoAdaptive Architecture

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f32@francastillo.net</description><title>Responsive Architecture</title><generator>Tumblr (3.0; @responsivesarchitectures)</generator><link>http://responsiveenvironments.es/</link><item><title>Title: Materialize Information

Category:...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m4s8aso2ZH1qc98pgo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m4s8aso2ZH1qc98pgo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m4s8aso2ZH1qc98pgo3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Title: Materialize Information&lt;/p&gt;

&lt;p&gt;Category: &lt;span id="tokens"&gt;&lt;span class="tag"&gt;#formsgeneratedbysensing&lt;/span&gt;&lt;/span&gt; #visualdata #spatialdatavisualization&lt;/p&gt;

&lt;p&gt;Author: Greg Nemes&lt;/p&gt;

&lt;p&gt;Year: 2009&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.gregnemes.com/materialize-information/" title="http://www.gregnemes.com/materialize-information/"&gt;&lt;a href="http://www.gregnemes.com/materialize-information/"&gt;http://www.gregnemes.com/materialize-information/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: This project is an exploration of the use of rhinoscripting – specifically in terms of data interpretation. The script takes data from a GPS, heart rate monitor, and stopwatch. During a 12 mile run, I tracked my heart rate, pace, latitude/longitude and elevation. This data was then interpreted by the script – generating a form that visualizes the relationship of the data to one another. &lt;/p&gt;</description><link>http://responsiveenvironments.es/post/23992365949</link><guid>http://responsiveenvironments.es/post/23992365949</guid><pubDate>Tue, 29 May 2012 07:37:40 -0400</pubDate><category>visual data</category><category>Spatial Data Visualization</category><category>forms generated by sensing</category></item><item><title>Dynamic Visualization System as a Framework for Understanding the Complexity of the City</title><description>&lt;a href="http://complexitys.com/software/dynamic-visualization-system-as-a-framework-for-understanding-the-complexity-of-the-city/"&gt;Dynamic Visualization System as a Framework for Understanding the Complexity of the City&lt;/a&gt;</description><link>http://responsiveenvironments.es/post/23728887626</link><guid>http://responsiveenvironments.es/post/23728887626</guid><pubDate>Fri, 25 May 2012 07:39:56 -0400</pubDate></item><item><title>Title: Phototropia

Category: #smartmaterial #bioplastics...</title><description>&lt;iframe src="http://player.vimeo.com/video/42289939" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Phototropia&lt;/p&gt;

&lt;p&gt;Category: #smartmaterial #bioplastics #electro-active polymers&lt;/p&gt;

&lt;p&gt;Author: Computer Aided Architectural Design, ETH Zurich&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="https://vimeo.com/materiability" title="https://vimeo.com/materiability"&gt;&lt;a href="https://vimeo.com/materiability"&gt;https://vimeo.com/materiability&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Phototropia is part of an ongoing series on the application of smart materials in an architectural context and was realized in April 2012 by the Master of Advanced Studies class at the Chair for CAAD. The project combines self-made electro-active polymers, screen-printed electroluminescent displays, eco-friendly bioplastics and thin-film dye-sensitized solar cells into an autonomous installation that produces its required energy from sunlight and - when charged - responds to user presence through moving and illuminating elements.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/23219524792</link><guid>http://responsiveenvironments.es/post/23219524792</guid><pubDate>Thu, 17 May 2012 03:54:11 -0400</pubDate><category>smart material</category><category>electro-active polymers</category><category>bioplastics</category></item><item><title>Title: Surface Tension. The Future of Water

Category:...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/SiVHATHJ0Qo?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Surface Tension. The Future of Water&lt;/p&gt;

&lt;p&gt;Category: #designfordebate #art #science&lt;/p&gt;

&lt;p&gt;Author: Science Gallery Exhibition&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://eyebeam.org/events/summer-exhibit-surface-tension" title="http://eyebeam.org/events/summer-exhibit-surface-tension"&gt;&lt;a href="http://eyebeam.org/events/summer-exhibit-surface-tension"&gt;http://eyebeam.org/events/summer-exhibit-surface-tension&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: The future of water is the subject of tension. Water is both disposable and sacred, a muse for artists and a necessity for life – a source of healing and of conflict. The Earth has abundant water, but only a very small proportion is available for human use. How should this be managed and sustained, and what would a water-scarce future look like?&lt;/p&gt;
&lt;p&gt;The exhibition features innovative artworks, events, and a lab in the gallery, all of which explore the complex tensions surrounding the future of water. &lt;/p&gt;</description><link>http://responsiveenvironments.es/post/23159825458</link><guid>http://responsiveenvironments.es/post/23159825458</guid><pubDate>Wed, 16 May 2012 06:52:10 -0400</pubDate><category>design for debate</category><category>art</category><category>science</category></item><item><title>Title: Murmuration
Category: #computationinnature...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3vb6qPHBU1qc98pgo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m3vb6qPHBU1qc98pgo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Title: Murmuration&lt;/p&gt;
&lt;p&gt;Category: #computationinnature #complexsystem&lt;/p&gt;
&lt;p&gt;Author: Catherine Ulitsky&lt;/p&gt;
&lt;p&gt;Year: 2011&lt;/p&gt;
&lt;p&gt;Url: &lt;a href="http://www.visualnews.com/2012/05/09/geometric-order-amidst-starling-chaos/" title="http://www.visualnews.com/2012/05/09/geometric-order-amidst-starling-chaos/"&gt;&lt;a href="http://www.visualnews.com/2012/05/09/geometric-order-amidst-starling-chaos/"&gt;http://www.visualnews.com/2012/05/09/geometric-order-amidst-starling-chaos/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: A murmuration of starlings may seem random, but one artist has found the geometric order to this phenomenon of nature in her work. Catherine Ulitsky, an artist living in western Massachusetts, captured the unique flock patterns of the starling murmurations on camera and gave order to the seemingly random group by painting connections between the birds.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22846507538</link><guid>http://responsiveenvironments.es/post/22846507538</guid><pubDate>Fri, 11 May 2012 12:59:00 -0400</pubDate><category>computation in nature</category><category>complex system</category></item><item><title>Title: Crystal Growth

Category: #self-growth...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3s4knv5wG1qc98pgo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m3s4knv5wG1qc98pgo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Title: Crystal Growth&lt;/p&gt;

&lt;p&gt;Category: #self-growth #selfassembly&lt;/p&gt;

&lt;p&gt;Author: Tokujin Yoshioka&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://electropatchwork.wordpress.com/2012/04/26/crystal-growth-by-tokujin/" title="http://electropatchwork.wordpress.com/2012/04/26/crystal-growth-by-tokujin/"&gt;&lt;a href="http://electropatchwork.wordpress.com/2012/04/26/crystal-growth-by-tokujin/"&gt;http://electropatchwork.wordpress.com/2012/04/26/crystal-growth-by-tokujin/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.domusweb.it/en/design/mother-of-invention-second-nature-by-tokujin/" title="http://www.domusweb.it/en/design/mother-of-invention-second-nature-by-tokujin/"&gt;&lt;a href="http://www.domusweb.it/en/design/mother-of-invention-second-nature-by-tokujin/"&gt;http://www.domusweb.it/en/design/mother-of-invention-second-nature-by-tokujin/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Tokujin Yoshioka does not sculpt his work, but grows it. His Venus chair was created by immersing a plastic mesh substrate into a tank filled with a chemical solution. Gradually crystals precipitate onto the substrate and give structure to the chair. It might not be the most comfortable place to take a seat, but it’s a great example of guided growth&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22745200372</link><guid>http://responsiveenvironments.es/post/22745200372</guid><pubDate>Wed, 09 May 2012 19:43:35 -0400</pubDate><category>self-growth</category><category>self assembly</category></item><item><title>Title: Approxymotion

Category: #roboticenvironments...</title><description>&lt;iframe src="http://player.vimeo.com/video/40641882" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Approxymotion&lt;/p&gt;

&lt;p&gt;Category: #roboticenvironments #responsiveenvironments&lt;/p&gt;

&lt;p&gt;Author: Peter A Vikar&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.petervikar.com/" title="http://www.petervikar.com/"&gt;&lt;a href="http://www.petervikar.com/"&gt;http://www.petervikar.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Approxymotion is research project focusing on motion based forming. Its an attempt to apply the logic of digital design into the physical space. Traditionally in architecture forms are transferred from paper/virtual space to building through fixed shaped moulds or as an assembly of many elements. My goal was to set the mould into motion, while maintaining the parametric nature inherited from the digital model. The result is a motion-form that computes between the initial motion input, the built geometry and its material properties. The nested relation (corner cutting) from rough to smoothened layers display the gradient condition from the accuracy of robotic motion control to the averaging behavior of the elastic net.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22708041421</link><guid>http://responsiveenvironments.es/post/22708041421</guid><pubDate>Wed, 09 May 2012 04:51:26 -0400</pubDate><category>robotic environments</category><category>responsive environments</category></item><item><title>Title: Reactive Acoustic Environments

Category:...</title><description>&lt;iframe src="http://player.vimeo.com/video/40180832" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Reactive Acoustic Environments&lt;/p&gt;

&lt;p&gt;Category: #responsiveenvironments&lt;/p&gt;

&lt;p&gt;Author: Eric Ameres, Seth Edwards, Guillermo Bernal and Zackery Belanger&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.archdaily.com/226518/manta-installation/" title="http://www.archdaily.com/226518/manta-installation/"&gt;&lt;a href="http://www.archdaily.com/226518/manta-installation/"&gt;http://www.archdaily.com/226518/manta-installation/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Manta is a surface that changes its form – and therefore acoustic character – in response to multimodal input including sound, stereoscopic vision, multi-touch, and brainwaves. While adaptable acoustics are common, Manta explores new levels of continuity and responsiveness, advancing acoustic systems beyond individual elements and corrective treatment.&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="281" src="http://player.vimeo.com/video/39443712?color=3ab5f0" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22582280835</link><guid>http://responsiveenvironments.es/post/22582280835</guid><pubDate>Mon, 07 May 2012 07:20:29 -0400</pubDate><category>responsive environments</category></item><item><title>Title: The R18 ULTRA CHAIR

Category: #interactivefabrication...</title><description>&lt;iframe src="http://player.vimeo.com/video/40877069" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: The R18 ULTRA CHAIR&lt;/p&gt;

&lt;p&gt;Category: #interactivefabrication #responsiveenvironments&lt;/p&gt;

&lt;p&gt;Author: Clemens Weisshaar and Reed Kram&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://r18ultrachair.com/" title="http://r18ultrachair.com/"&gt;&lt;a href="http://r18ultrachair.com/"&gt;http://r18ultrachair.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: It consists of three main components: a carbon composite seat, a carbon-rubber composite back rest and aluminium alloy legs which can be compacted and transported in a lightweight flat-pack box.  Its genesis incorporates crowd-sourced data acquired through thousands of testing sessions using advanced industrial sensors whose data is processed by custom algorithms to adjust the final geometry and construction of the end product accordingly.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22541127428</link><guid>http://responsiveenvironments.es/post/22541127428</guid><pubDate>Sun, 06 May 2012 17:01:11 -0400</pubDate><category>Interactive Fabrication</category><category>responsive environments</category></item><item><title>Title: Hydro-Fold

Category: #selffolding

Author: Christophe...</title><description>&lt;iframe src="http://player.vimeo.com/video/39914902" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Hydro-Fold&lt;/p&gt;

&lt;p&gt;Category: #selffolding&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Christophe Guberan&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.creativeapplications.net/other/hydro-fold-by-christophe-guberan-self-folding-inkjet-printed-paper/" title="http://www.creativeapplications.net/other/hydro-fold-by-christophe-guberan-self-folding-inkjet-printed-paper/"&gt;&lt;a href="http://www.creativeapplications.net/other/hydro-fold-by-christophe-guberan-self-folding-inkjet-printed-paper/"&gt;http://www.creativeapplications.net/other/hydro-fold-by-christophe-guberan-self-folding-inkjet-printed-paper/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: The inkjet printer prints patterns that contort pieces of paper into specific 3D forms. Dezeen reports that the modified printer uses a mixture of water and ink in the cartridge and causes the paper to fold along wet lines and humid areas. Different patterns, grids and shapes can be printed on paper using this specific liquid. While drying, the paper contorts, folds and retracts around the printed and humid areas, transforming it self from a 2-dimensional paper sheet to a 3-dimensional structure where lines become edges and surfaces become volumes.&lt;span id="more-23936"&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22540430800</link><guid>http://responsiveenvironments.es/post/22540430800</guid><pubDate>Sun, 06 May 2012 16:51:04 -0400</pubDate><category>self folding</category></item><item><title>Title: Knitectonics

Category: #digitalfabrication

Author:...</title><description>&lt;iframe src="http://player.vimeo.com/video/25829753" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Knitectonics&lt;/p&gt;

&lt;p&gt;Category: #digitalfabrication&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Sanhita Chaturvedi, Esteban Colmenares and Thiago Mundim, DRL AA&lt;/p&gt;

&lt;p&gt;Year: 2011&lt;/p&gt;

&lt;p&gt;Url:&lt;/p&gt;
&lt;p&gt;Description: The research aimed at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions.  It is inspired by the beauty of nature systems with their inherent efficiency and performance. The project explored on-site fabrication of monocoques structures, thereby integrating skin and structure, along with services and infrastructure, with a household technique like knitting. It thus embodies a self organized micro system of textures and a macro system of structure. The book elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation. The digital machinic system was then deployed on a test site to demonstrate the tectonic capacity of the method developed.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22381420797</link><guid>http://responsiveenvironments.es/post/22381420797</guid><pubDate>Fri, 04 May 2012 09:46:16 -0400</pubDate><category>Digital Fabrication</category></item><item><title>Title: Responsive Architecture
Category:...</title><description>&lt;iframe src="http://player.vimeo.com/video/37784588" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Responsive Architecture&lt;/p&gt;
&lt;p&gt;Category: #responsivearchitecture&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Author: Chin Koi Khoo&lt;/p&gt;
&lt;p&gt;Year: 2012&lt;/p&gt;
&lt;p&gt;Url: &lt;a href="http://www.nzarchitecture.com/blog/index.php/2012/03/06/responsive-architect-koi-khoo/" title="http://www.nzarchitecture.com/blog/index.php/2012/03/06/responsive-architect-koi-khoo/"&gt;&lt;a href="http://www.nzarchitecture.com/blog/index.php/2012/03/06/responsive-architect-koi-khoo/"&gt;http://www.nzarchitecture.com/blog/index.php/2012/03/06/responsive-architect-koi-khoo/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: A materially responsive architecture. Suspended on an aluminum tensegrity frame, Khoo gets his architecture to sense, react, and move, by carefully composing material composites to naturally contract in certain weather, or illuminate in low light levels, or to sense the proximity of a human passing by.&lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="300" src="http://player.vimeo.com/video/37784613?title=0&amp;byline=0&amp;portrait=0" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22248729630</link><guid>http://responsiveenvironments.es/post/22248729630</guid><pubDate>Wed, 02 May 2012 05:49:13 -0400</pubDate><category>responsive architecture</category></item><item><title>Title: The Living House

Category:...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3asjo1cvT1qc98pgo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: The Living House&lt;/p&gt;

&lt;p&gt;Category: #responsivearchitecture&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Jaine Sanchez&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://jainesanchez.com/The-Living-House" title="http://jainesanchez.com/The-Living-House"&gt;&lt;a href="http://jainesanchez.com/The-Living-House"&gt;http://jainesanchez.com/The-Living-House&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: The Living House chronicles a persons relationship with responsive architecture while imagining a space that grows and learns to happily co exist with you. &lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22124072462</link><guid>http://responsiveenvironments.es/post/22124072462</guid><pubDate>Mon, 30 Apr 2012 11:04:36 -0400</pubDate><category>responsive architecture</category></item><item><title>Title: Computational Design Affairs

Category:...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3ar7zQQ5P1qc98pgo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Computational Design Affairs&lt;/p&gt;

&lt;p&gt;Category: #digitalfabrication #parametricarchitecture&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: CODA&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://coda-office.com/" title="http://coda-office.com/"&gt;&lt;a href="http://coda-office.com/"&gt;http://coda-office.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: CODA is a flexible dynamic non-hierarchical working structure. Every project is driven by an emergent organization of resources, skills, and motivations. CODA is mobile, shape-sifting, quality-driven and problem solver. Their research fields are geometry, construction, structures, and computer science, and they focus in the optimization of processes: reduction of energy, material and time costs in design fields.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22123007804</link><guid>http://responsiveenvironments.es/post/22123007804</guid><pubDate>Mon, 30 Apr 2012 10:35:59 -0400</pubDate><category>Digital Fabrication</category><category>parametric architecture</category></item><item><title>Title: P&amp;A Lab
Category: #generativesystems...</title><description>&lt;iframe src="http://player.vimeo.com/video/39332818" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: P&amp;A Lab&lt;/p&gt;
&lt;p&gt;Category: #generativesystems #emergentbehaviour #formsgeneratedbycode #agent based model&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Author: P&amp;A Lab&lt;/p&gt;
&lt;p&gt;Year: 2012&lt;/p&gt;
&lt;p&gt;Url: &lt;a href="http://pandalabccc.blogspot.com.es/" title="http://pandalabccc.blogspot.com.es/"&gt;&lt;a href="http://pandalabccc.blogspot.com.es/"&gt;http://pandalabccc.blogspot.com.es/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Programming and Architecture Lab&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/22118073156</link><guid>http://responsiveenvironments.es/post/22118073156</guid><pubDate>Mon, 30 Apr 2012 07:47:00 -0400</pubDate><category>generative systems</category><category>forms generated by code</category><category>emergent behaviour</category><category>agent based model</category></item><item><title>Title: From Code to Atoms 

Category: #digitalfabrication...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/r5ZAaYEH-a0?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: From Code to Atoms &lt;/p&gt;

&lt;p&gt;Category: #digitalfabrication #generativesystems #formsgeneratedbycode&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Marius Watz&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.imal.org/activity/generatorx3" title="http://www.imal.org/activity/generatorx3"&gt;&lt;a href="http://www.imal.org/activity/generatorx3"&gt;http://www.imal.org/activity/generatorx3&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Participants will explore how software processes can be combined with digital fabrication to produce physical objects that are the result of dynamic software systems. They will look at how generative systems can be used to create objects according to a programmed logic, allowing for great complexity and a semi-automated model of creativity.  Digital fabrication drastically changes manufacturing by democratizing access to industrial tools as well as changing the way objects are produced, opening the door for the on-demand creation of bespoke objects. Combined with the “craft” of code it becomes possible to directly connect parametric software processes to an instant manufacturing workflow, turning bits into atoms and introducing a paradigm that is radically different from traditional 3D modeling.  Generative systems shift the focus from static models towards a computational logic – what Bruce Sterling calls processuality. Here objects are understood as mere instances of a family of forms, produced by a specific interaction of parameters. Such forms may be data-driven or created through interactive means, adapting to conditions coded into the system. The artist becomes a “gardener” of possible forms, harvesting desirable results in an iterative process of coding and prototyping.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/20904824233</link><guid>http://responsiveenvironments.es/post/20904824233</guid><pubDate>Wed, 11 Apr 2012 11:00:53 -0400</pubDate><category>Digital Fabrication</category><category>generative systems</category><category>forms generated by code</category></item><item><title>Title: Robot pebbles cooperate to copy and build 3D...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/okciiW26A6c?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: Robot pebbles cooperate to copy and build 3D models&lt;/p&gt;

&lt;p&gt;Category: #reconfigurablerobots&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Daniela Rus, Kyle Gilpin&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.theverge.com/2012/4/2/2921270/mit-research-robot-pebbles-sand-3d-model" title="http://www.theverge.com/2012/4/2/2921270/mit-research-robot-pebbles-sand-3d-model"&gt;&lt;a href="http://www.theverge.com/2012/4/2/2921270/mit-research-robot-pebbles-sand-3d-model"&gt;http://www.theverge.com/2012/4/2/2921270/mit-research-robot-pebbles-sand-3d-model&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Some researchers at MIT have created a system that allows a pile of “smart pebbles”  to create a 3D copy of whatever gets placed in it. In order to reproduce a 3D model, the first step is figuring out what you’re reproducing, and the pebbles do this by figuring out if they’re surrounded on all sides by other pebbles (in which case they’re not touching the object to be copied), or if they’re on a border somewhere (in which case they might be touching the object). Once the pebbles figure out where the model is they can send messages to neighboring pebbles to bond together and reproduce the same model. The actual bonding is done with electropermanent magnets on the cubes’ sides that can be switched on and off, unlike conventional electromagnets, which require a constant current in order to maintain their magnetism. Finally, any unused pebbles remain in the heap, and shake free when the copy is removed.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/20769647852</link><guid>http://responsiveenvironments.es/post/20769647852</guid><pubDate>Mon, 09 Apr 2012 04:15:38 -0400</pubDate><category>reconfigurable robots</category></item><item><title>Title: How can technology transform the human body? 

Category:...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/O4g60zB4Un4?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: How can technology transform the human body? &lt;/p&gt;

&lt;p&gt;Category: #biologicalarchitecture #bodyarchitecture&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Lucy McRae&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.lucymcrae.net/home/" title="http://www.lucymcrae.net/home/"&gt;&lt;a href="http://www.lucymcrae.net/home/"&gt;http://www.lucymcrae.net/home/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Lucy McRae is a body architect. She imagines ways to merge biology and technology in our own bodies. In this visually stunning talk, she shows her work, from clothes that recreate the body’s insides for a music video with pop-star Robyn, to a pill that, when swallowed, lets you sweat perfume.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/20615998971</link><guid>http://responsiveenvironments.es/post/20615998971</guid><pubDate>Fri, 06 Apr 2012 18:58:24 -0400</pubDate><category>biological architecture</category><category>body architecture</category></item><item><title>Title: sPhysical

Category: #roboticenvironments #form-making...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m1uei7dOsK1qc98pgo1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m1uei7dOsK1qc98pgo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Title: sPhysical&lt;/p&gt;

&lt;p&gt;Category: #roboticenvironments #form-making #form-finding #form-adapting&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Peter Testa &amp; Devyn Weiser at SCI-Arc&lt;/p&gt;

&lt;p&gt;Year: 2011&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.machinators.org/2011/12/15/sphysical-2/" title="http://www.machinators.org/2011/12/15/sphysical-2/"&gt;&lt;a href="http://www.machinators.org/2011/12/15/sphysical-2/"&gt;http://www.machinators.org/2011/12/15/sphysical-2/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: This project subsists on the translational discrepancies that arise during interplay between an excessively controlled but exceedingly irresolute digital environment and its materialization into the reality of physical space. sPhysical seeks the epitome of synthesizing digital tools with physical expression by re-conceptualizing material design processes and applications in the field of architecture.  The problem of materialization exists as the limitation of digital control and resolution. Matter and form are subjugated through a logic of rigging, a concept derived from and informed by robotic motion-control, and embedded with a certain propensity and agency. A design methodology, one that realizes the potential of designed properties, will be achieved through the conceptualization of rigging matter and form.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/20340799864</link><guid>http://responsiveenvironments.es/post/20340799864</guid><pubDate>Mon, 02 Apr 2012 04:06:07 -0400</pubDate><category>robotic environments</category><category>form-making</category><category>form-finding</category><category>form-adapting</category></item><item><title>Title: HYDRAMAX Port Machines

Category: #responsiveenvironments...</title><description>&lt;iframe src="http://player.vimeo.com/video/39308072" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Title: HYDRAMAX Port Machines&lt;/p&gt;

&lt;p&gt;Category: #responsiveenvironments #softsystems&lt;span id="tokens"&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Author: Jason Kelly Johnson &amp; Nataly Gattegno. Future Cities Lab&lt;/p&gt;

&lt;p&gt;Year: 2012&lt;/p&gt;

&lt;p&gt;Url: &lt;a href="http://www.future-cities-lab.net/hydramax/" title="http://www.future-cities-lab.net/hydramax/"&gt;&lt;a href="http://www.future-cities-lab.net/hydramax/"&gt;http://www.future-cities-lab.net/hydramax/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Description: Future Cities Lab’s HYDRAMAX Port Machines project proposes a radical rethinking of San Francisco’s urban waterfront post sea-level rise. The proposal renders the existing hard edges of the waterfront as new “soft systems” that would include aquatic parks, community gardens, wildlife refuges and aquaponic farms. A synthetic architecture is introduced that blurs the distinction between building, landscape, infrastructure and machine. Using thousands of sensors and motorized components, the massive urban scale robotic structure harvests rainwater and fog, while modulating air flow, solar exposure and intelligent building systems.&lt;/p&gt;</description><link>http://responsiveenvironments.es/post/20214753549</link><guid>http://responsiveenvironments.es/post/20214753549</guid><pubDate>Sat, 31 Mar 2012 02:51:08 -0400</pubDate><category>responsive environments</category><category>soft systems</category></item></channel></rss>

